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Nikita Orlov
Nikita Orlov
Visual Development Artist
San Francisco, United States


I'm an experienced concept artist with a profound skill set necessary for game development and entertainment industry. Offer strong analytical and problem-solving skills, traditional and digital art skills, 3d modeling and sculpting, Unity engine experience, ability to follow through with projects from inception to completion.
I have a BFA degree in fine arts and illustration. I am passioned about art and games, achieving new goals and creating exciting worlds.


Concept ArtIllustrationCharacter DesignCharacter Animation

Software proficiency



  • Lead 2D artist/animator at HoboLabs
    San Francisco, United States of America
    June 2016 - Present

    Storm the Gates

    Mobile co-op RPG game. "A cross between clash royale and castle crashers with cuter characters."

    - work as a studio lead animator and artist. I cover all game animation needs from characters and effects to UI. (Spine, Unity)

    - as a small team member, I work closely with product/engineer department to ensure smooth pipeline and assets delivery

    - learned how to work in Unity, creating and incorporating assets into the game engine.

    - worked closely with the game designer, helping to tune assets and animations in a spreadsheet. 

    - helped to establish art and animation style

  • Lead artist at Unboard LLC //Berkeley, CA. 2015
    Berkeley, United States of America
    January 2016 - May 2016

    Worked as a lead artist in the new trading card game with real-time mechanics Epic Everything.

    - established the art style, coordinated outsource artists

    - did Card design, environment design, illustration and animation mock-ups

    - provided art material for the Kickstarter page

  • character artist at Mage Company LLC
    January 2015 - January 2015

    Artist for a popular board game 12 Realms.

    - character design. 2d art and adaptation for 3d print

    - map design

    - cover art